Microsoft has recently released their first TV and internet spots for Kinect, the controller-free gaming system for Xbox, and with the claims that the new ad campaign the company well over $500 million, I’m sure we’ll be seeing these ads all over the place for a while.
Created by long-standing Xbox agency, Agency215, the ads feature players jumping, gyrating, grooving, and moving, shattering the typical gamer stereotype of the lazy couch potato. The players in the ads show people of all ages, marketing Kinect with an “everyone can do it” kind of feel that most elders claim the typical game controller lacks. Instead of having to learn the controls on a handheld console, a player just intuitively moves their body to control what’s on the screen so that “you are the controller” -- Kinect’s main tagline.
This seems to fit in with the recent trend of Wii and other motion controlled gaming counsels in the past years. By breaking down the stereotype of gaming as something that locks people in their houses for days and making it interactive, Kinect attempts to take virtual reality and turn it into something more, well, real. The ads also show families playfully interacting in an attempt to portray gaming as an activity that brings people closer together instead of isolating them into their own virtual worlds. Also, one of the biggest complaints that parents make about video games is that they don’t encourage kids to go out and get a decent amount of exercise, a complaint that both Wii and Kinect easily assuage.
However, Sony took very little time to come out with their own justification for not going down this path of free motion video gaming. Recently after the ads for Kinect were released, Sony created yaybuttons.com, a website that gets perhaps just a little too personal and does nearly everything but specifically poke fun at Microsoft for their new initiative.
Regardless, the ad campaign for Kinect seems to be off to a good start, assessing the problems that most people have with video games straight ahead and revamping the video gamer interest. Also, with the holidays right around the corner, Microsoft couldn’t have thought of a better time to launch it as the gift hunting season begins. It will be interesting to see if their $500 million campaign will pay off. Only sales will tell...



